Data management in a particular organization

In my life, I find three disciplines acting in every organization. Those disciplines are Political Science, Local Development, and Tech Social Design. When I analyze an organization, meaning a group of people working on a common goal, I focus on relationships or associations among actors, even non-human actors. 

In current days, any organization must know what to do with its own knowledge. This means: managing its own knowledge. How to do that? It is like writing a binnacle about the way the organization makes its job. It should highlight experiences of success, needs, struggles, and challenges. The organization must know where the data and information are safe, and it should create new tools for both, to capture data and to express it and inform it.  



Voyager's Captain, Catherine Janeway, used to register on a binnacle her crew's experience. It was like a diary, or better said, like a researcher's notebook.  This was an institutionalized practice in her organization. This is an accurate metaphor about register data obtained from her crew's life experience. To register the data, Captain Janeway turns on Voyager's computer through a voice recognition system. 

Nowadays, the relationship among different members of a particular organization, and the way the organization registers its own knowledge (data/information) has to do with such important questions like, for example:

What is the method the organization is doing to register its procedures, practices, methodology, goals, achievements, tasks to do, etc?
- A notebook?
- A PC?
- A specific software?

Who is going to enter data?
- Does this person or this group of people has the necessary qualifications to get the work done through the tools selected or imposed by the real context?

How the information is going to be informed?

and...

What other actors make it mandatory to be used?
- ¿A particular software?
- ¿An Internet connection?
- ¿A particular position?
- ¿A particular rule?

In summary, management of data is a socio-tech system in which multiple relations among social and technical actors, humans and non-humans, communities, and software, play a role all the time. 

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